Project duration: 24 months

Timeline: 01.03.2021 – 28.02.2023

Field addressed: intellectual property


is an Erasmus+ project that aims to make information about copyrights protection more accessible to young people. We help you understand how to protect your brilliant ideas by introducing concepts such as intellectual property, patent, or trademark.

Need behind the project

In today’s world, knowledge about Intellectual Property (IP) is essential but often ignored in education. This is essential in fields such as science, technology, engineering, arts, and mathematics (STEAM), where innovation and creativity are present day by day.

Through ImProve STEAM we aim to fill this educational gap. To this end, we have created a serious game to help young people and youth workers understand and appreciate the importance of intellectual property in their creative work, regardless of which STEAM field they work in.



raising awareness of Intellectual Property among young people and youth workers;


development of an educational game to promote, educate and gain practical experience in Intellectual Property Rights (IPR);


Encouraging young people to pursue a career in STEAM or entrepreneurship by integrating the notion of Intellectual Property into their training in these fields;


Equipping youth workers with an innovative tool and a new theme that can be introduced into the activities they facilitate;


developing a Competence Check Scheme to validate young people’s competence in Intellectual Property, and encouraging organisations working with young people to integrate this concept into their training activities.


Training kit for youth workers

The training kit is designed to provide youth workers with a theoretical foundation as well as various methods of introducing IP-related concepts in working with young people who take into consideration making a career in one of the STEAM fields.

The kit covers essential concepts such as Intellectual Property, Copyright, Patent, and Design.

ImProve STEAM game

An educational game where young STEAM enthusiasts can learn about Intellectual Property Law.




The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.[Project No 2020-3-CY02-KA205-001966]